

Rere Fauza Ilham
Amran Amran
Muhammad Faishal Hidayat
This study was motivated by the low interest in learning mathematics among students at MI Nurul Huda 1 Kayumanis, as indicated by observation results showing that only 40% of students achieved learning mastery. This research aims to determine the implementation of the Jeopardy-based PAIKEM learning model, measure students' learning interest before and after its implementation, and analyze its effect on students' interest in learning mathematics. The study employed a quantitative approach with an experimental design. The research sample consisted of 30 fourth-grade students. The research instruments included a learning interest questionnaire and a learning achievement test. The data were analyzed using normality, homogeneity, and t-test analyses. The results showed a significant increase in students' learning interest after the implementation of the Jeopardy-based PAIKEM learning model. The study concludes that the use of the Jeopardy game-based learning media in mathematics instruction can effectively improve students' learning interest.
Keywords: Jeopardy; Learning Interest; Mathematics; PAIKEM.
Copyright (c) 2026 Rere Fauza Ilham, Amran Amran, Muhammad Faishal Hidayat

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